{"kind":"monster","slug":"giant-sea-horse","name":"Giant Sea Horse","subtitle":"Large beast · unaligned · CR 0.5","data":{"index":"giant-sea-horse","name":"Giant Sea Horse","desc":"Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.","size":"Large","type":"beast","alignment":"unaligned","armor_class":[{"type":"natural","value":13}],"hit_points":16,"hit_dice":"3d10","hit_points_roll":"3d10","speed":{"walk":"0 ft.","swim":"40 ft."},"strength":12,"dexterity":15,"constitution":11,"intelligence":2,"wisdom":12,"charisma":5,"proficiencies":[],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":[],"condition_immunities":[],"senses":{"passive_perception":11},"languages":"","challenge_rating":0.5,"proficiency_bonus":2,"xp":100,"special_abilities":[{"name":"Charge","desc":"If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone."},{"name":"Water Breathing","desc":"The sea horse can breathe only underwater."}],"actions":[{"name":"Ram","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.","attack_bonus":3,"damage":[{"damage_type":{"index":"bludgeoning","name":"Bludgeoning","url":"/api/2014/damage-types/bludgeoning"},"damage_dice":"1d6+1"}]}],"image":"/api/images/monsters/giant-sea-horse.png","url":"/api/2014/monsters/giant-sea-horse"}}