Monster
Animated Armor
Medium construct · unaligned · CR 1
- Size
- Medium
- Type
- construct
- Alignment
- unaligned
- AC
- type: natural, value: 18
- HP
- 33 (6d8)
- Speed
- walk: 25 ft.
- Challenge
- CR 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 11 | 13 | 1 | 3 | 1 |
Damage immunities: poison, psychic
Condition immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: blindsight: 60 ft. (blind beyond this radius), passive_perception: 6
Special abilities
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.