Monster
Azer
Medium elemental · lawful neutral · CR 2
- Size
- Medium
- Type
- elemental
- Alignment
- lawful neutral
- AC
- type: natural, value: 15, type: armor, value: 17, armor: Shield
- HP
- 39 (6d8)
- Speed
- walk: 30 ft.
- Challenge
- CR 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 | 12 | 15 | 12 | 13 | 10 |
Proficiencies: Saving Throw: CON
Damage immunities: fire, poison
Condition immunities: Poisoned
Senses: passive_perception: 11
Languages: Ignan
Special abilities
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
Actions
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.