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Monster

Bandit Captain

Medium humanoid (any race) · any non-lawful alignment · CR 2

Size
Medium
Type
humanoid (any race)
Alignment
any non-lawful alignment
AC
type: armor, value: 15, armor: Studded Leather Armor
HP
65 (10d8)
Speed
walk: 30 ft.
Challenge
CR 2 (450 XP)
STRDEXCONINTWISCHA
151614141114

Proficiencies: Saving Throw: STR, Saving Throw: DEX, Saving Throw: WIS, Skill: Athletics, Skill: Deception

Senses: passive_perception: 10

Languages: any two languages

Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.