Monster
Bandit Captain
Medium humanoid (any race) · any non-lawful alignment · CR 2
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any non-lawful alignment
- AC
- type: armor, value: 15, armor: Studded Leather Armor
- HP
- 65 (10d8)
- Speed
- walk: 30 ft.
- Challenge
- CR 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 16 | 14 | 14 | 11 | 14 |
Proficiencies: Saving Throw: STR, Saving Throw: DEX, Saving Throw: WIS, Skill: Athletics, Skill: Deception
Senses: passive_perception: 10
Languages: any two languages
Actions
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.