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Monster

Barbed Devil

Medium fiend (devil) · lawful evil · CR 5

Size
Medium
Type
fiend (devil)
Alignment
lawful evil
AC
type: natural, value: 15
HP
110 (13d8)
Speed
walk: 30 ft.
Challenge
CR 5 (1800 XP)
STRDEXCONINTWISCHA
161718121414

Proficiencies: Saving Throw: STR, Saving Throw: CON, Saving Throw: WIS, Saving Throw: CHA, Skill: Deception, Skill: Insight, Skill: Perception

Damage resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Damage immunities: fire, poison

Condition immunities: Poisoned

Senses: darkvision: 120 ft., passive_perception: 18

Languages: Infernal, telepathy 120 ft.

Special abilities

Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.