Monster
Bone Devil
Large fiend (devil) · lawful evil · CR 9
- Size
- Large
- Type
- fiend (devil)
- Alignment
- lawful evil
- AC
- type: natural, value: 19
- HP
- 142 (15d10)
- Speed
- walk: 40 ft., fly: 40 ft.
- Challenge
- CR 9 (5000 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 16 | 18 | 13 | 14 | 16 |
Proficiencies: Saving Throw: INT, Saving Throw: WIS, Saving Throw: CHA, Skill: Deception, Skill: Insight
Damage resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage immunities: fire, poison
Condition immunities: Poisoned
Senses: darkvision: 120 ft., passive_perception: 12
Languages: Infernal, telepathy 120 ft.
Special abilities
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.