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Monster

Bone Devil

Large fiend (devil) · lawful evil · CR 9

Size
Large
Type
fiend (devil)
Alignment
lawful evil
AC
type: natural, value: 19
HP
142 (15d10)
Speed
walk: 40 ft., fly: 40 ft.
Challenge
CR 9 (5000 XP)
STRDEXCONINTWISCHA
181618131416

Proficiencies: Saving Throw: INT, Saving Throw: WIS, Saving Throw: CHA, Skill: Deception, Skill: Insight

Damage resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Damage immunities: fire, poison

Condition immunities: Poisoned

Senses: darkvision: 120 ft., passive_perception: 12

Languages: Infernal, telepathy 120 ft.

Special abilities

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.