Monster
Cult Fanatic
Medium humanoid (any race) · any non-good alignment · CR 2
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any non-good alignment
- AC
- type: armor, value: 13, armor: Leather Armor
- HP
- 22 (6d8)
- Speed
- walk: 30 ft.
- Challenge
- CR 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 | 14 | 12 | 10 | 13 | 14 |
Proficiencies: Skill: Deception, Skill: Persuasion, Skill: Religion
Senses: passive_perception: 11
Languages: any one language (usually Common)
Special abilities
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): command, inflict wounds, shield of faith - 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.