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Monster

Cult Fanatic

Medium humanoid (any race) · any non-good alignment · CR 2

Size
Medium
Type
humanoid (any race)
Alignment
any non-good alignment
AC
type: armor, value: 13, armor: Leather Armor
HP
22 (6d8)
Speed
walk: 30 ft.
Challenge
CR 2 (450 XP)
STRDEXCONINTWISCHA
111412101314

Proficiencies: Skill: Deception, Skill: Persuasion, Skill: Religion

Senses: passive_perception: 11

Languages: any one language (usually Common)

Special abilities

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): command, inflict wounds, shield of faith - 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.