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Monster

Cultist

Medium humanoid (any race) · any non-good alignment · CR 0.125

Size
Medium
Type
humanoid (any race)
Alignment
any non-good alignment
AC
type: armor, value: 12, armor: Leather Armor
HP
9 (2d8)
Speed
walk: 30 ft.
Challenge
CR 0.125 (25 XP)
STRDEXCONINTWISCHA
111210101110

Proficiencies: Skill: Deception, Skill: Religion

Senses: passive_perception: 10

Languages: any one language (usually Common)

Special abilities

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.