Monster
Cultist
Medium humanoid (any race) · any non-good alignment · CR 0.125
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any non-good alignment
- AC
- type: armor, value: 12, armor: Leather Armor
- HP
- 9 (2d8)
- Speed
- walk: 30 ft.
- Challenge
- CR 0.125 (25 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 | 12 | 10 | 10 | 11 | 10 |
Proficiencies: Skill: Deception, Skill: Religion
Senses: passive_perception: 10
Languages: any one language (usually Common)
Special abilities
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.