Monster
Dretch
Small fiend (demon) · chaotic evil · CR 0.25
- Size
- Small
- Type
- fiend (demon)
- Alignment
- chaotic evil
- AC
- type: natural, value: 11
- HP
- 18 (4d6)
- Speed
- walk: 20 ft.
- Challenge
- CR 0.25 (25 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 | 11 | 12 | 5 | 8 | 3 |
Damage resistances: cold, fire, lightning
Damage immunities: poison
Condition immunities: Poisoned
Senses: darkvision: 60 ft., passive_perception: 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Actions
Multiattack. The dretch makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.