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Monster

Dretch

Small fiend (demon) · chaotic evil · CR 0.25

Size
Small
Type
fiend (demon)
Alignment
chaotic evil
AC
type: natural, value: 11
HP
18 (4d6)
Speed
walk: 20 ft.
Challenge
CR 0.25 (25 XP)
STRDEXCONINTWISCHA
111112583

Damage resistances: cold, fire, lightning

Damage immunities: poison

Condition immunities: Poisoned

Senses: darkvision: 60 ft., passive_perception: 9

Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Actions

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.