Monster
Druid
Medium humanoid (any race) · any alignment · CR 2
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- type: dex, value: 11, type: spell, value: 16, spell: Barkskin
- HP
- 27 (5d8)
- Speed
- walk: 30 ft.
- Challenge
- CR 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 | 12 | 13 | 12 | 15 | 11 |
Proficiencies: Skill: Medicine, Skill: Nature, Skill: Perception
Senses: passive_perception: 14
Languages: Druidic plus any two languages
Special abilities
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: - Cantrips (at will): druidcraft, produce flame, shillelagh - 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave - 2nd level (3 slots): animal messenger, barkskin
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.