Monster
Dust Mephit
Small elemental · neutral evil · CR 0.5
- Size
- Small
- Type
- elemental
- Alignment
- neutral evil
- AC
- type: dex, value: 12
- HP
- 17 (5d6)
- Speed
- walk: 30 ft., fly: 30 ft.
- Challenge
- CR 0.5 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 | 14 | 10 | 9 | 11 | 10 |
Proficiencies: Skill: Perception, Skill: Stealth
Damage vulnerabilities: fire
Damage immunities: poison
Condition immunities: Poisoned
Senses: darkvision: 60 ft., passive_perception: 12
Languages: Auran, Terran
Special abilities
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting. The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.