Monster
Elephant
Huge beast · unaligned · CR 4
- Size
- Huge
- Type
- beast
- Alignment
- unaligned
- AC
- type: natural, value: 12
- HP
- 76 (8d12)
- Speed
- walk: 40 ft.
- Challenge
- CR 4 (1100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 | 9 | 17 | 3 | 11 | 6 |
Senses: passive_perception: 10
Special abilities
Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.