D&D SRD Search

← Home · Browse all Monster

Monster

Erinyes

Medium fiend (devil) · lawful evil · CR 12

Size
Medium
Type
fiend (devil)
Alignment
lawful evil
AC
type: armor, value: 18, armor: Plate Armor
HP
153 (18d8)
Speed
walk: 30 ft., fly: 60 ft.
Challenge
CR 12 (8400 XP)
STRDEXCONINTWISCHA
181618141418

Proficiencies: Saving Throw: DEX, Saving Throw: CON, Saving Throw: WIS, Saving Throw: CHA

Damage resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Damage immunities: fire, poison

Condition immunities: Poisoned

Senses: truesight: 120 ft., passive_perception: 12

Languages: Infernal, telepathy 120 ft.

Special abilities

Hellish Weapons. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance. The erinyes has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The erinyes makes three attacks

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Reactions

Parry. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.