Monster
Ghoul
Medium undead · chaotic evil · CR 1
- Size
- Medium
- Type
- undead
- Alignment
- chaotic evil
- AC
- type: dex, value: 12
- HP
- 22 (5d8)
- Speed
- walk: 30 ft.
- Challenge
- CR 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 | 15 | 10 | 7 | 10 | 6 |
Damage immunities: poison
Condition immunities: Poisoned, Charmed, Exhaustion
Senses: darkvision: 60 ft., passive_perception: 10
Languages: Common
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.