Monster
Giant Crocodile
Huge beast · unaligned · CR 5
- Size
- Huge
- Type
- beast
- Alignment
- unaligned
- AC
- type: natural, value: 14
- HP
- 85 (9d12)
- Speed
- walk: 30 ft., swim: 50 ft.
- Challenge
- CR 5 (1800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 | 9 | 17 | 2 | 10 | 7 |
Proficiencies: Skill: Stealth
Senses: passive_perception: 10
Special abilities
Hold Breath. The crocodile can hold its breath for 30 minutes.
Actions
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.