Monster
Giant Octopus
Large beast · unaligned · CR 1
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- type: dex, value: 11
- HP
- 52 (8d10)
- Speed
- walk: 10 ft., swim: 60 ft.
- Challenge
- CR 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 | 13 | 13 | 4 | 10 | 4 |
Proficiencies: Skill: Perception, Skill: Stealth
Senses: darkvision: 60 ft., passive_perception: 14
Special abilities
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.