Monster
Glabrezu
Large fiend (demon) · chaotic evil · CR 9
- Size
- Large
- Type
- fiend (demon)
- Alignment
- chaotic evil
- AC
- type: natural, value: 17
- HP
- 157 (15d10)
- Speed
- walk: 40 ft.
- Challenge
- CR 9 (5000 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 | 15 | 21 | 19 | 17 | 16 |
Proficiencies: Saving Throw: STR, Saving Throw: CON, Saving Throw: WIS, Saving Throw: CHA
Damage resistances: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage immunities: poison
Condition immunities: Poisoned
Senses: truesight: 120 ft., passive_perception: 13
Languages: Abyssal, telepathy 120 ft.
Special abilities
Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun
Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.