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Monster

Glabrezu

Large fiend (demon) · chaotic evil · CR 9

Size
Large
Type
fiend (demon)
Alignment
chaotic evil
AC
type: natural, value: 17
HP
157 (15d10)
Speed
walk: 40 ft.
Challenge
CR 9 (5000 XP)
STRDEXCONINTWISCHA
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Proficiencies: Saving Throw: STR, Saving Throw: CON, Saving Throw: WIS, Saving Throw: CHA

Damage resistances: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons

Damage immunities: poison

Condition immunities: Poisoned

Senses: truesight: 120 ft., passive_perception: 13

Languages: Abyssal, telepathy 120 ft.

Special abilities

Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun

Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.