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Monster

Gladiator

Medium humanoid (any race) · any alignment · CR 5

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
type: armor, value: 16, armor: Studded Leather Armor, Shield
HP
112 (15d8)
Speed
walk: 30 ft.
Challenge
CR 5 (1800 XP)
STRDEXCONINTWISCHA
181516101215

Proficiencies: Saving Throw: STR, Saving Throw: DEX, Saving Throw: CON, Skill: Athletics, Skill: Intimidation

Senses: passive_perception: 11

Languages: any one language (usually Common)

Special abilities

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.