Monster
Gnoll
Medium humanoid (gnoll) · chaotic evil · CR 0.5
- Size
- Medium
- Type
- humanoid (gnoll)
- Alignment
- chaotic evil
- AC
- type: armor, value: 15, armor: Hide Armor, Shield
- HP
- 22 (5d8)
- Speed
- walk: 30 ft.
- Challenge
- CR 0.5 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 12 | 11 | 6 | 10 | 7 |
Senses: darkvision: 60 ft., passive_perception: 10
Languages: Gnoll
Special abilities
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.