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Monster

Gnoll

Medium humanoid (gnoll) · chaotic evil · CR 0.5

Size
Medium
Type
humanoid (gnoll)
Alignment
chaotic evil
AC
type: armor, value: 15, armor: Hide Armor, Shield
HP
22 (5d8)
Speed
walk: 30 ft.
Challenge
CR 0.5 (100 XP)
STRDEXCONINTWISCHA
1412116107

Senses: darkvision: 60 ft., passive_perception: 10

Languages: Gnoll

Special abilities

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.