Monster
Goat
Medium beast · unaligned · CR 0
- Size
- Medium
- Type
- beast
- Alignment
- unaligned
- AC
- type: dex, value: 10
- HP
- 4 (1d8)
- Speed
- walk: 40 ft.
- Challenge
- CR 0 (10 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 | 10 | 11 | 2 | 10 | 5 |
Senses: passive_perception: 10
Special abilities
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.