Monster
Goblin
Small humanoid (goblinoid) · neutral evil · CR 0.25
- Size
- Small
- Type
- humanoid (goblinoid)
- Alignment
- neutral evil
- AC
- type: armor, value: 15, armor: Leather Armor, Shield
- HP
- 7 (2d6)
- Speed
- walk: 30 ft.
- Challenge
- CR 0.25 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 | 14 | 10 | 10 | 8 | 8 |
Proficiencies: Skill: Stealth
Senses: darkvision: 60 ft., passive_perception: 9
Languages: Common, Goblin
Special abilities
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.