Monster
Gray Ooze
Medium ooze · unaligned · CR 0.5
- Size
- Medium
- Type
- ooze
- Alignment
- unaligned
- AC
- type: dex, value: 8
- HP
- 22 (3d8)
- Speed
- walk: 10 ft., climb: 10 ft.
- Challenge
- CR 0.5 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 | 6 | 16 | 1 | 6 | 2 |
Proficiencies: Skill: Stealth
Damage resistances: acid, cold, fire
Condition immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses: blindsight: 60 ft. (blind beyond this radius), passive_perception: 8
Special abilities
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.