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Monster

Guardian Naga

Large monstrosity · lawful good · CR 10

Size
Large
Type
monstrosity
Alignment
lawful good
AC
type: natural, value: 18
HP
127 (15d10)
Speed
walk: 40 ft.
Challenge
CR 10 (5900 XP)
STRDEXCONINTWISCHA
191816161918

Proficiencies: Saving Throw: DEX, Saving Throw: CON, Saving Throw: INT, Saving Throw: WIS, Saving Throw: CHA

Damage immunities: poison

Condition immunities: Charmed, Poisoned

Senses: darkvision: 60 ft., passive_perception: 14

Languages: Celestial, Common

Special abilities

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: - Cantrips (at will): mending, sacred flame, thaumaturgy - 1st level (4 slots): command, cure wounds, shield of faith - 2nd level (3 slots): calm emotions, hold person - 3rd level (3 slots): bestow curse, clairvoyance - 4th level (3 slots): banishment, freedom of movement - 5th level (2 slots): flame strike, geas - 6th level (1 slot): true seeing

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.