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Monster

Hezrou

Large fiend (demon) · chaotic evil · CR 8

Size
Large
Type
fiend (demon)
Alignment
chaotic evil
AC
type: natural, value: 16
HP
136 (13d10)
Speed
walk: 30 ft.
Challenge
CR 8 (3900 XP)
STRDEXCONINTWISCHA
19172051213

Proficiencies: Saving Throw: STR, Saving Throw: CON, Saving Throw: WIS

Damage resistances: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons

Damage immunities: poison

Condition immunities: Poisoned

Senses: darkvision: 120 ft., passive_perception: 11

Languages: Abyssal, telepathy 120 ft.

Special abilities

Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

Actions

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.