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Monster

Hobgoblin

Medium humanoid (goblinoid) · lawful evil · CR 0.5

Size
Medium
Type
humanoid (goblinoid)
Alignment
lawful evil
AC
type: armor, value: 18, armor: Chain Mail, Shield
HP
11 (2d8)
Speed
walk: 30 ft.
Challenge
CR 0.5 (100 XP)
STRDEXCONINTWISCHA
13121210109

Senses: darkvision: 60 ft., passive_perception: 10

Languages: Common, Goblin

Special abilities

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.