Monster
Hobgoblin
Medium humanoid (goblinoid) · lawful evil · CR 0.5
- Size
- Medium
- Type
- humanoid (goblinoid)
- Alignment
- lawful evil
- AC
- type: armor, value: 18, armor: Chain Mail, Shield
- HP
- 11 (2d8)
- Speed
- walk: 30 ft.
- Challenge
- CR 0.5 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 | 12 | 12 | 10 | 10 | 9 |
Senses: darkvision: 60 ft., passive_perception: 10
Languages: Common, Goblin
Special abilities
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.