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Monster

Horned Devil

Large fiend (devil) · lawful evil · CR 11

Size
Large
Type
fiend (devil)
Alignment
lawful evil
AC
type: natural, value: 18
HP
178 (17d10)
Speed
walk: 20 ft., fly: 60 ft.
Challenge
CR 11 (7200 XP)
STRDEXCONINTWISCHA
221721121617

Proficiencies: Saving Throw: STR, Saving Throw: DEX, Saving Throw: WIS, Saving Throw: CHA

Damage resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Damage immunities: fire, poison

Condition immunities: Poisoned

Senses: darkvision: 120 ft., passive_perception: 13

Languages: Infernal, telepathy 120 ft.

Special abilities

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

Fork. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.