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Monster

Ice Mephit

Small elemental · neutral evil · CR 0.5

Size
Small
Type
elemental
Alignment
neutral evil
AC
type: dex, value: 11
HP
21 (6d6)
Speed
walk: 30 ft., fly: 30 ft.
Challenge
CR 0.5 (100 XP)
STRDEXCONINTWISCHA
7131091112

Proficiencies: Skill: Perception, Skill: Stealth

Damage vulnerabilities: bludgeoning, fire

Damage immunities: cold, poison

Condition immunities: Poisoned

Senses: darkvision: 60 ft., passive_perception: 12

Languages: Aquan, Auran

Special abilities

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting. The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath. The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.