Monster
Lamia
Large monstrosity · chaotic evil · CR 4
- Size
- Large
- Type
- monstrosity
- Alignment
- chaotic evil
- AC
- type: natural, value: 13
- HP
- 97 (13d10)
- Speed
- walk: 30 ft.
- Challenge
- CR 4 (1100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 13 | 15 | 14 | 15 | 16 |
Proficiencies: Skill: Deception, Skill: Insight, Skill: Stealth
Senses: darkvision: 60 ft., passive_perception: 12
Languages: Abyssal, Common
Special abilities
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.