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Monster

Lamia

Large monstrosity · chaotic evil · CR 4

Size
Large
Type
monstrosity
Alignment
chaotic evil
AC
type: natural, value: 13
HP
97 (13d10)
Speed
walk: 30 ft.
Challenge
CR 4 (1100 XP)
STRDEXCONINTWISCHA
161315141516

Proficiencies: Skill: Deception, Skill: Insight, Skill: Stealth

Senses: darkvision: 60 ft., passive_perception: 12

Languages: Abyssal, Common

Special abilities

Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas

Actions

Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.