Monster
Lemure
Medium fiend (devil) · lawful evil · CR 0
- Size
- Medium
- Type
- fiend (devil)
- Alignment
- lawful evil
- AC
- type: dex, value: 7
- HP
- 13 (3d8)
- Speed
- walk: 15 ft.
- Challenge
- CR 0 (10 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 | 5 | 11 | 1 | 11 | 3 |
Damage resistances: cold
Damage immunities: fire, poison
Condition immunities: Charmed, Frightened, Poisoned
Senses: darkvision: 120 ft., passive_perception: 10
Languages: understands infernal but can't speak
Special abilities
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.