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Monster

Lizardfolk

Medium humanoid (lizardfolk) · neutral · CR 0.5

Size
Medium
Type
humanoid (lizardfolk)
Alignment
neutral
AC
type: natural, value: 13, type: armor, value: 15, armor: Shield
HP
22 (4d8)
Speed
walk: 30 ft., swim: 30 ft.
Challenge
CR 0.5 (100 XP)
STRDEXCONINTWISCHA
1510137127

Proficiencies: Skill: Perception, Skill: Stealth, Skill: Survival

Senses: passive_perception: 13

Languages: Draconic

Special abilities

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.