Monster
Lizardfolk
Medium humanoid (lizardfolk) · neutral · CR 0.5
- Size
- Medium
- Type
- humanoid (lizardfolk)
- Alignment
- neutral
- AC
- type: natural, value: 13, type: armor, value: 15, armor: Shield
- HP
- 22 (4d8)
- Speed
- walk: 30 ft., swim: 30 ft.
- Challenge
- CR 0.5 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 10 | 13 | 7 | 12 | 7 |
Proficiencies: Skill: Perception, Skill: Stealth, Skill: Survival
Senses: passive_perception: 13
Languages: Draconic
Special abilities
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.