Monster
Mage
Medium humanoid (any race) · any alignment · CR 6
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- type: dex, value: 12, type: spell, value: 15, spell: Mage Armor
- HP
- 40 (9d8)
- Speed
- walk: 30 ft.
- Challenge
- CR 6 (2300 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 | 14 | 11 | 17 | 12 | 11 |
Proficiencies: Saving Throw: INT, Saving Throw: WIS, Skill: Arcana, Skill: History
Senses: passive_perception: 11
Languages: any four languages
Special abilities
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: - Cantrips (at will): fire bolt, light, mage hand, prestidigitation - 1st level (4 slots): detect magic, mage armor, magic missile, shield - 2nd level (3 slots): misty step, suggestion - 3rd level (3 slots): counterspell, fireball, fly - 4th level (3 slots): greater invisibility, ice storm - 5th level (1 slot): cone of cold
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.