Monster
Magmin
Small elemental · chaotic neutral · CR 0.5
- Size
- Small
- Type
- elemental
- Alignment
- chaotic neutral
- AC
- type: natural, value: 14
- HP
- 9 (2d6)
- Speed
- walk: 30 ft.
- Challenge
- CR 0.5 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 | 15 | 12 | 8 | 11 | 10 |
Damage resistances: bludgeoning, piercing, and slashing from nonmagical weapons
Damage immunities: fire
Senses: darkvision: 60 ft., passive_perception: 10
Languages: Ignan
Special abilities
Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Actions
Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.