Monster
Merrow
Large monstrosity · chaotic evil · CR 2
- Size
- Large
- Type
- monstrosity
- Alignment
- chaotic evil
- AC
- type: natural, value: 13
- HP
- 45 (6d10)
- Speed
- walk: 10 ft., swim: 40 ft.
- Challenge
- CR 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 10 | 15 | 8 | 10 | 9 |
Senses: darkvision: 60 ft., passive_perception: 10
Languages: Abyssal, Aquan
Special abilities
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.