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Monster

Merrow

Large monstrosity · chaotic evil · CR 2

Size
Large
Type
monstrosity
Alignment
chaotic evil
AC
type: natural, value: 13
HP
45 (6d10)
Speed
walk: 10 ft., swim: 40 ft.
Challenge
CR 2 (450 XP)
STRDEXCONINTWISCHA
1810158109

Senses: darkvision: 60 ft., passive_perception: 10

Languages: Abyssal, Aquan

Special abilities

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.