Monster
Minotaur Skeleton
Large undead · lawful evil · CR 2
- Size
- Large
- Type
- undead
- Alignment
- lawful evil
- AC
- type: natural, value: 12
- HP
- 67 (9d10)
- Speed
- walk: 40 ft.
- Challenge
- CR 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 11 | 15 | 6 | 8 | 5 |
Damage vulnerabilities: bludgeoning
Damage immunities: poison
Condition immunities: Exhaustion, Poisoned
Senses: darkvision: 60 ft., passive_perception: 9
Languages: understands Abyssal but can't speak
Special abilities
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.