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Monster

Octopus

Small beast · unaligned · CR 0

Size
Small
Type
beast
Alignment
unaligned
AC
type: dex, value: 12
HP
3 (1d6)
Speed
walk: 5 ft., swim: 30 ft.
Challenge
CR 0 (10 XP)
STRDEXCONINTWISCHA
415113104

Proficiencies: Skill: Perception, Skill: Stealth

Senses: darkvision: 30 ft., passive_perception: 12

Special abilities

Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

Ink Cloud. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.