Monster
Ogre Zombie
Large undead · neutral evil · CR 2
- Size
- Large
- Type
- undead
- Alignment
- neutral evil
- AC
- type: dex, value: 8
- HP
- 85 (9d10)
- Speed
- walk: 30 ft.
- Challenge
- CR 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 | 6 | 18 | 3 | 6 | 5 |
Proficiencies: Saving Throw: WIS
Damage immunities: poison
Condition immunities: Poisoned
Senses: darkvision: 60 ft., passive_perception: 8
Languages: understands Common and Giant but can't speak
Special abilities
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.