Monster
Orc
Medium humanoid (orc) · chaotic evil · CR 0.5
- Size
- Medium
- Type
- humanoid (orc)
- Alignment
- chaotic evil
- AC
- type: armor, value: 13, armor: Hide Armor
- HP
- 15 (2d8)
- Speed
- walk: 30 ft.
- Challenge
- CR 0.5 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 12 | 16 | 7 | 11 | 10 |
Proficiencies: Skill: Intimidation
Senses: darkvision: 60 ft., passive_perception: 10
Languages: Common, Orc
Special abilities
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.