Monster
Satyr
Medium fey · chaotic neutral · CR 0.5
- Size
- Medium
- Type
- fey
- Alignment
- chaotic neutral
- AC
- type: armor, value: 14, armor: Leather Armor
- HP
- 31 (7d8)
- Speed
- walk: 40 ft.
- Challenge
- CR 0.5 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 | 16 | 11 | 12 | 10 | 14 |
Proficiencies: Skill: Perception, Skill: Performance, Skill: Stealth
Senses: passive_perception: 12
Languages: Common, Elvish, Sylvan
Special abilities
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.