monster
Scout
Medium humanoid (any race) · any alignment · CR 0.5
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- type: armor, value: 13, armor: Leather Armor
- HP
- 16 (3d8)
- Speed
- walk: 30 ft.
- Challenge
- CR 0.5 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 | 14 | 12 | 11 | 13 | 11 |
Proficiencies: Skill: Nature, Skill: Perception, Skill: Stealth, Skill: Survival
Senses: passive_perception: 15
Languages: any one language (usually Common)
Special abilities
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.