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Monster

Shadow

Medium undead · chaotic evil · CR 0.5

Size
Medium
Type
undead
Alignment
chaotic evil
AC
type: dex, value: 12
HP
16 (3d8)
Speed
walk: 40 ft.
Challenge
CR 0.5 (100 XP)
STRDEXCONINTWISCHA
614136108

Proficiencies: Skill: Stealth

Damage vulnerabilities: radiant

Damage resistances: acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons

Damage immunities: necrotic, poison

Condition immunities: Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Senses: darkvision: 60 ft., passive_perception: 10

Special abilities

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.