Monster
Shambling Mound
Large plant · unaligned · CR 5
- Size
- Large
- Type
- plant
- Alignment
- unaligned
- AC
- type: natural, value: 15
- HP
- 136 (16d10)
- Speed
- walk: 20 ft., swim: 20 ft.
- Challenge
- CR 5 (1800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 8 | 16 | 5 | 10 | 5 |
Proficiencies: Skill: Stealth
Damage resistances: cold, fire
Damage immunities: lightning
Condition immunities: Blinded, Blinded, Exhaustion
Senses: blindsight: 60 ft. (blind beyond this radius), passive_perception: 10
Special abilities
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.