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Monster

Spirit Naga

Large monstrosity · chaotic evil · CR 8

Size
Large
Type
monstrosity
Alignment
chaotic evil
AC
type: natural, value: 15
HP
75 (10d10)
Speed
walk: 40 ft.
Challenge
CR 8 (3900 XP)
STRDEXCONINTWISCHA
181714161516

Proficiencies: Saving Throw: DEX, Saving Throw: CON, Saving Throw: WIS, Saving Throw: CHA

Damage immunities: poison

Condition immunities: Charmed, Poisoned

Senses: darkvision: 60 ft., passive_perception: 12

Languages: Abyssal, Common

Special abilities

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: - Cantrips (at will): mage hand, minor illusion, ray of frost - 1st level (4 slots): charm person, detect magic, sleep - 2nd level (3 slots): detect thoughts, hold person - 3rd level (3 slots): lightning bolt, water breathing - 4th level (3 slots): blight, dimension door - 5th level (2 slots): dominate person

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.