Monster
Spirit Naga
Large monstrosity · chaotic evil · CR 8
- Size
- Large
- Type
- monstrosity
- Alignment
- chaotic evil
- AC
- type: natural, value: 15
- HP
- 75 (10d10)
- Speed
- walk: 40 ft.
- Challenge
- CR 8 (3900 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 17 | 14 | 16 | 15 | 16 |
Proficiencies: Saving Throw: DEX, Saving Throw: CON, Saving Throw: WIS, Saving Throw: CHA
Damage immunities: poison
Condition immunities: Charmed, Poisoned
Senses: darkvision: 60 ft., passive_perception: 12
Languages: Abyssal, Common
Special abilities
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: - Cantrips (at will): mage hand, minor illusion, ray of frost - 1st level (4 slots): charm person, detect magic, sleep - 2nd level (3 slots): detect thoughts, hold person - 3rd level (3 slots): lightning bolt, water breathing - 4th level (3 slots): blight, dimension door - 5th level (2 slots): dominate person
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.