Monster
Sprite
Tiny fey · neutral good · CR 0.25
- Size
- Tiny
- Type
- fey
- Alignment
- neutral good
- AC
- type: armor, value: 15, armor: Leather Armor
- HP
- 2 (1d4)
- Speed
- walk: 10 ft., fly: 40 ft.
- Challenge
- CR 0.25 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 | 18 | 10 | 14 | 13 | 11 |
Proficiencies: Skill: Perception, Skill: Stealth
Senses: passive_perception: 13
Languages: Common, Elvish, Sylvan
Actions
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.