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Monster

Sprite

Tiny fey · neutral good · CR 0.25

Size
Tiny
Type
fey
Alignment
neutral good
AC
type: armor, value: 15, armor: Leather Armor
HP
2 (1d4)
Speed
walk: 10 ft., fly: 40 ft.
Challenge
CR 0.25 (50 XP)
STRDEXCONINTWISCHA
31810141311

Proficiencies: Skill: Perception, Skill: Stealth

Senses: passive_perception: 13

Languages: Common, Elvish, Sylvan

Actions

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.