D&D SRD Search

← Home · Browse all Monster

Monster

Spy

Medium humanoid (any race) · any alignment · CR 1

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
type: dex, value: 12
HP
27 (6d8)
Speed
walk: 30 ft.
Challenge
CR 1 (200 XP)
STRDEXCONINTWISCHA
101510121416

Proficiencies: Skill: Deception, Skill: Insight, Skill: Investigation, Skill: Perception, Skill: Persuasion, Skill: Stealth

Senses: passive_perception: 16

Languages: any two languages

Special abilities

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.