Monster
Spy
Medium humanoid (any race) · any alignment · CR 1
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any alignment
- AC
- type: dex, value: 12
- HP
- 27 (6d8)
- Speed
- walk: 30 ft.
- Challenge
- CR 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 | 15 | 10 | 12 | 14 | 16 |
Proficiencies: Skill: Deception, Skill: Insight, Skill: Investigation, Skill: Perception, Skill: Persuasion, Skill: Stealth
Senses: passive_perception: 16
Languages: any two languages
Special abilities
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
Multiattack. The spy makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.