Monster
Steam Mephit
Small elemental · neutral evil · CR 0.25
- Size
- Small
- Type
- elemental
- Alignment
- neutral evil
- AC
- type: dex, value: 10
- HP
- 21 (6d6)
- Speed
- walk: 30 ft., fly: 30 ft.
- Challenge
- CR 0.25 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 | 11 | 10 | 11 | 10 | 12 |
Damage immunities: fire, poison
Condition immunities: Poisoned
Senses: darkvision: 60 ft., passive_perception: 10
Languages: Aquan, Ignan
Special abilities
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting. The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.