Monster
Stirge
Tiny beast · unaligned · CR 0.125
- Size
- Tiny
- Type
- beast
- Alignment
- unaligned
- AC
- type: natural, value: 14
- HP
- 2 (1d4)
- Speed
- walk: 10 ft., fly: 40 ft.
- Challenge
- CR 0.125 (25 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 | 16 | 11 | 2 | 8 | 6 |
Senses: darkvision: 60 ft., passive_perception: 9
Actions
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.