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Monster

Stone Giant

Huge giant · neutral · CR 7

Size
Huge
Type
giant
Alignment
neutral
AC
type: natural, value: 17
HP
126 (11d12)
Speed
walk: 40 ft.
Challenge
CR 7 (2900 XP)
STRDEXCONINTWISCHA
23152010129

Proficiencies: Saving Throw: DEX, Saving Throw: CON, Saving Throw: WIS, Skill: Athletics, Skill: Perception

Senses: darkvision: 60 ft., passive_perception: 14

Languages: Giant

Special abilities

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.