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Monster

Stone Golem

Large construct · unaligned · CR 10

Size
Large
Type
construct
Alignment
unaligned
AC
type: natural, value: 17
HP
178 (17d10)
Speed
walk: 30 ft.
Challenge
CR 10 (5900 XP)
STRDEXCONINTWISCHA
229203111

Damage immunities: poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine

Condition immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses: darkvision: 120 ft., passive_perception: 10

Languages: understands the languages of its creator but can't speak

Special abilities

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow. The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.