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Monster

Storm Giant

Huge giant · chaotic good · CR 13

Size
Huge
Type
giant
Alignment
chaotic good
AC
type: armor, value: 16, armor: Scale Mail
HP
230 (20d12)
Speed
walk: 50 ft., swim: 50 ft.
Challenge
CR 13 (10000 XP)
STRDEXCONINTWISCHA
291420161818

Proficiencies: Saving Throw: STR, Saving Throw: CON, Saving Throw: WIS, Saving Throw: CHA, Skill: Arcana, Skill: Athletics, Skill: History, Skill: Perception

Damage resistances: cold

Damage immunities: lightning, thunder

Senses: passive_perception: 19

Languages: Common, Giant

Special abilities

Amphibious. The giant can breathe air and water.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing

Actions

Multiattack. The giant makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike. The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.