Monster
Thug
Medium humanoid (any race) · any non-good alignment · CR 0.5
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- any non-good alignment
- AC
- type: armor, value: 11, armor: Leather Armor
- HP
- 32 (5d8)
- Speed
- walk: 30 ft.
- Challenge
- CR 0.5 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 11 | 14 | 10 | 10 | 11 |
Proficiencies: Skill: Intimidation
Senses: passive_perception: 10
Languages: any one language (usually Common)
Special abilities
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.