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Monster

Thug

Medium humanoid (any race) · any non-good alignment · CR 0.5

Size
Medium
Type
humanoid (any race)
Alignment
any non-good alignment
AC
type: armor, value: 11, armor: Leather Armor
HP
32 (5d8)
Speed
walk: 30 ft.
Challenge
CR 0.5 (100 XP)
STRDEXCONINTWISCHA
151114101011

Proficiencies: Skill: Intimidation

Senses: passive_perception: 10

Languages: any one language (usually Common)

Special abilities

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.